![]() ![]() In-game, open the console (~) and enter the command: “ FCF”.Make some changes in the Creation Kit, such as moving or adding a static.In this example, we’ll pretend our active plugin is “nifty.esp”.Without further ado, here are the steps for hot-loading your plugin: Many thanks to programmer Jay Woodward (aka RadHamster) for his work on this awesome new feature! Not everything will work as expected, and there may be crashes or other hiccups. No need to restart the game to see your changes! This has had a huge impact on iteration time around Bethesda Game Studios, and we hope modders will find it just as beneficial.Īs mentioned, this is an experimental feature. Simply put, hot loading allows you to save and update your plugin from the Creation Kit, and immediately view those results in-game. ![]() As we’ve mentioned before, this is the same tool the developers use – and that means that the latest version of the Creation Kit comes with an experimental new dev feature – Hot Plugin Loading. As you know, we recently released version 1.6.89 of the Creation Kit.
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